The team at Oculus Rift has intimated extensively that the game-changing virtual reality goggles will eventually receive mobile support, with a noticeable lean toward the Android platform, but otherwise it’s been rather quite on the touchscreen front.
Until John Carmack came on board, that is. The legendary creator of Doom took the position as Oculus Rift’s chief technology officer recently, after being a long-time supporter of the virtual reality project. The news of his focus on the portable SDK comes from a talk given by Oculus Rift veep Nate Mitchell at GDC Europe, who teased that mobile integration might be coming sooner than expected. Specifically, “He’s got a ridiculous amount of good ideas that he’s working into the SDK. Especially around mobile, frankly.”
During an informal Q&A with the audience toward the end of his panel session, Mitchell also reaffirmed Android as the company’s primary target, pointing out that the platform is far better suited to complex peripherals like the Oculus Rift.
Quite when the SDK update will deliver mobile compatibility still remains to be answered, but now the news is out there we anticipate hearing about it’s availability very soon. In the meantime, all game developers are well advised to check it out; we play with our devkit every day, and spend as much time inside its Matrix as possible!